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Angular 7 + BabylonJS 3.3 + TypeScript 3.1 Compilation Error

Related to this pos:  After i have updated Angular to version 7 and TypeScript 3.1.2 i got another TypeScript compilation error: Here is the Code:...

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GPUParticleSystem run wrong when turn on/off isBillboardBased

As like the title, please click multi times: https://www.babylonjs-playground.com/#PU4WYI#53

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sceneLoader, glTF and instances

I think I spot an issue when importing a gltf file containing instanced meshes. It simply seems to not instanciate meshes, but make copies instead. Here the gltf json showing meshes are correctly...

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Screenshot + Reflection Texture weirdness

I've experienced an issue with reflection textures being stretched while taking screenshots.  Is there something I did wrong/am not doing right? Playground @...

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Mesh.setVerticesData() should accept custom vertex attributes (other than...

Hello everyone!   Currently when I'm adding vertex attributes other than those specified in VertexBuffer (PositionKind etc.) via Mesh.setVerticesData(), it throws an error: Uncaught (in promise)...

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http://localhost:1338/tests/validation/index.htm not working

Other local server links such as http://localhost:1338/Playground/index-local.html are working fine but with http://localhost:1338/tests/validation/index.htm  I have Cannot GET...

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GUI.Image .stretch set to NONE seems effectless

Hi, Not sure if this is bug... I noticed BABYLON.GUI.Image.STRETCH_NONE does not result as expected : "Use original size". https://www.babylonjs-playground.com/#XCPP9Y#661

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KTX textures loading, missing files and HDR environmentTexture are in a boat

I can't get console error into playground, but the bug is still here: if I want to use KTX compressed textures, BJS don't fallback to source texture if the ktx file isn't found. So inevitably the use...

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MeshBuilder createPlane from sourcePlane

I was looking at the pg in the above post, and noticed that the near plane is positioned incorrectly. It seems that passing in a source plane to meshBuilder's createPlane function translates the plane...

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Strafing Bug in AnaglyphUniversalCamera

As the title suggests, I think there's a strafing bug with this camera. Using the left/right arrow keys to strafe also causes the camera to rotate. Forward motion also behaves strangely. This makes...

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Hightlight layer produce a lot of draw calls

Hi today i saw in my project a lot of draw calls. I just start searching about it and found similar issue: https://github.com/BabylonJS/Babylon.js/issues/2624 with playground...

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(GPU)ParticleSystem - noiseTexture can not run

The Noise Texture was added can not run after start GPUParticleSystem and ParticleSystem. GPU version:  https://www.babylonjs-playground.com/#R1JWLA#5 CPU version:...

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GLTF Importer De-Parenting Skinned Meshes

Yp @Deltakosh and @bghgary  There seems to be a BUG in the GLTF importers... I have a hierarchy like this: - Remy-Master (Parent) --- Body (Child) --- Bottoms (Child) --- Eyes (Child) --- Hair (Child)...

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arcRotateCamera panning issue

I found something strange related to arcRotateCamera panning. Unfortunatelly this is happening in stable version too so I don't know if it is expected or a real bug.   If we set camera beta to Math.PI...

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A Couple of Anaglyph Camera Issues

I came across a couple of strange behaviors with different properties of anaglyph cameras. The first one involves AnaglyphUniversalCamera: its rotationQuaternion can't be animated. To illustrate,...

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Strange reflection on .glb files on mobiles exported from Babylon JS

Hi, I have noticed that there is a difference in displaying .glb files between desktop and mobiles e.g. on Facebook. The files exported from babylonjs.serializers using GLTF2Export.GLBAsync() or 3DS...

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.infiniteDistance seems broken on latest version

Hello, This PG has a skybox with .infiniteDistance set to True. https://www.babylonjs-playground.com/index.html#7G0IQW#69 It looks like the latest preview release of BJS has .infiniteDistance broken,...

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Bug in Inspector/debuglayer

hi guys! I find some bugs in new Inspector. When i click "show gizmo" button, the node will disappear. then click button in DEBUG tag for example:"Display axes", after that i can't rotate the camera....

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Demo Ruins not work

Hi, The ruins demo on the site no longer works https://www.babylonjs.com/demos/ruins/ Error in the console : Uncaught ReferenceError: __extends is not defined at babylon.SkyMaterial.js:14 at...

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Multi scene with sound

Hello, I found a bug with the sound when using multiple scenes. If you activate a scene, all the sounds of each scene is played. There should be only the sound of the scene current to play, not the...

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