Angular 7 + BabylonJS 3.3 + TypeScript 3.1 Compilation Error
Related to this pos: After i have updated Angular to version 7 and TypeScript 3.1.2 i got another TypeScript compilation error: Here is the Code:...
View ArticleGPUParticleSystem run wrong when turn on/off isBillboardBased
As like the title, please click multi times: https://www.babylonjs-playground.com/#PU4WYI#53
View ArticlesceneLoader, glTF and instances
I think I spot an issue when importing a gltf file containing instanced meshes. It simply seems to not instanciate meshes, but make copies instead. Here the gltf json showing meshes are correctly...
View ArticleScreenshot + Reflection Texture weirdness
I've experienced an issue with reflection textures being stretched while taking screenshots. Is there something I did wrong/am not doing right? Playground @...
View ArticleMesh.setVerticesData() should accept custom vertex attributes (other than...
Hello everyone! Currently when I'm adding vertex attributes other than those specified in VertexBuffer (PositionKind etc.) via Mesh.setVerticesData(), it throws an error: Uncaught (in promise)...
View Articlehttp://localhost:1338/tests/validation/index.htm not working
Other local server links such as http://localhost:1338/Playground/index-local.html are working fine but with http://localhost:1338/tests/validation/index.htm I have Cannot GET...
View ArticleGUI.Image .stretch set to NONE seems effectless
Hi, Not sure if this is bug... I noticed BABYLON.GUI.Image.STRETCH_NONE does not result as expected : "Use original size". https://www.babylonjs-playground.com/#XCPP9Y#661
View ArticleKTX textures loading, missing files and HDR environmentTexture are in a boat
I can't get console error into playground, but the bug is still here: if I want to use KTX compressed textures, BJS don't fallback to source texture if the ktx file isn't found. So inevitably the use...
View ArticleMeshBuilder createPlane from sourcePlane
I was looking at the pg in the above post, and noticed that the near plane is positioned incorrectly. It seems that passing in a source plane to meshBuilder's createPlane function translates the plane...
View ArticleStrafing Bug in AnaglyphUniversalCamera
As the title suggests, I think there's a strafing bug with this camera. Using the left/right arrow keys to strafe also causes the camera to rotate. Forward motion also behaves strangely. This makes...
View ArticleHightlight layer produce a lot of draw calls
Hi today i saw in my project a lot of draw calls. I just start searching about it and found similar issue: https://github.com/BabylonJS/Babylon.js/issues/2624 with playground...
View Article(GPU)ParticleSystem - noiseTexture can not run
The Noise Texture was added can not run after start GPUParticleSystem and ParticleSystem. GPU version: https://www.babylonjs-playground.com/#R1JWLA#5 CPU version:...
View ArticleGLTF Importer De-Parenting Skinned Meshes
Yp @Deltakosh and @bghgary There seems to be a BUG in the GLTF importers... I have a hierarchy like this: - Remy-Master (Parent) --- Body (Child) --- Bottoms (Child) --- Eyes (Child) --- Hair (Child)...
View ArticlearcRotateCamera panning issue
I found something strange related to arcRotateCamera panning. Unfortunatelly this is happening in stable version too so I don't know if it is expected or a real bug. If we set camera beta to Math.PI...
View ArticleA Couple of Anaglyph Camera Issues
I came across a couple of strange behaviors with different properties of anaglyph cameras. The first one involves AnaglyphUniversalCamera: its rotationQuaternion can't be animated. To illustrate,...
View ArticleStrange reflection on .glb files on mobiles exported from Babylon JS
Hi, I have noticed that there is a difference in displaying .glb files between desktop and mobiles e.g. on Facebook. The files exported from babylonjs.serializers using GLTF2Export.GLBAsync() or 3DS...
View Article.infiniteDistance seems broken on latest version
Hello, This PG has a skybox with .infiniteDistance set to True. https://www.babylonjs-playground.com/index.html#7G0IQW#69 It looks like the latest preview release of BJS has .infiniteDistance broken,...
View ArticleBug in Inspector/debuglayer
hi guys! I find some bugs in new Inspector. When i click "show gizmo" button, the node will disappear. then click button in DEBUG tag for example:"Display axes", after that i can't rotate the camera....
View ArticleDemo Ruins not work
Hi, The ruins demo on the site no longer works https://www.babylonjs.com/demos/ruins/ Error in the console : Uncaught ReferenceError: __extends is not defined at babylon.SkyMaterial.js:14 at...
View ArticleMulti scene with sound
Hello, I found a bug with the sound when using multiple scenes. If you activate a scene, all the sounds of each scene is played. There should be only the sound of the scene current to play, not the...
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