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sceneLoader, glTF and instances

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I think I spot an issue when importing a gltf file containing instanced meshes. It simply seems to not instanciate meshes, but make copies instead.

Here the gltf json showing meshes are correctly exported:

jce4rrL.png

 

and the result (playground link, check the console)

MzZMFYJ.png

7DSk7nQ.png

 

same scene exported as .babylon is OK (playground link)

uQQDKQC.png

KMTz6oX.png


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