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GLTF Importer De-Parenting Skinned Meshes

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Yp @Deltakosh and @bghgary 

There seems to be a BUG in the GLTF importers... I have a hierarchy like this:

- Remy-Master (Parent)

--- Body (Child)

--- Bottoms (Child)

--- Eyes (Child)

--- Hair (Child)

--- Shoes (Child)

--- Tops (Child)

--- mixamorig:Hips (Child, Skeleton)

But when i look at the scene all the SKINNED MESHES (Body, Bottoms, Eyes, Hair, Shoes, Tops) are DE-PARENTED and in the root of the scene instead of being under Remy-Master.

That must be a BUG... Here is a screen shot of the scene:

931984634_ScreenShot2018-11-10at2_19_38AM.thumb.png.c8b50d6ea42194901b5e614afd74e8aa.png

 

Note: My GLTF json DOES have the 7 other nodes defined as children (and it works right in other viewers😞

 

 "nodes": [
    {
      "children": [
        1,
        2,
        3,
        4,
        5,
        72,
        73
      ],
      "rotation": [
        0.0,
        1.0,
        0.0,
        0.0
      ],
      "name": "Remy-Master",
    }
]

 

 


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