Yp @Deltakosh and @bghgary
There seems to be a BUG in the GLTF importers... I have a hierarchy like this:
- Remy-Master (Parent)
--- Body (Child)
--- Bottoms (Child)
--- Eyes (Child)
--- Hair (Child)
--- Shoes (Child)
--- Tops (Child)
--- mixamorig:Hips (Child, Skeleton)
But when i look at the scene all the SKINNED MESHES (Body, Bottoms, Eyes, Hair, Shoes, Tops) are DE-PARENTED and in the root of the scene instead of being under Remy-Master.
That must be a BUG... Here is a screen shot of the scene:
Note: My GLTF json DOES have the 7 other nodes defined as children (and it works right in other viewers😞
"nodes": [
{
"children": [
1,
2,
3,
4,
5,
72,
73
],
"rotation": [
0.0,
1.0,
0.0,
0.0
],
"name": "Remy-Master",
}
]