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Gif Creation

In the documentation there is an example to create a gif animation: https://doc.babylonjs.com/how_to/render_scene_on_a_png var imgNm = 0; scene.render(); scene.registerAfterRender(function(){...

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OnPointerOverTrigger shifted when canvas is on a

Hi, Hope I'm clear with my explanation: I have a Babylon scene and when it is alone (no other div on the html that has the canvas) the OnPointerOverTrigger works perfectly. However, when I put the...

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Import .dds in sandbox : wrong render

  Hello everyone   Babylon sandbox For the moment, I try to get same render in 3ds max and babylon sandbox with pbr material and environment map. If I put a .dds environment in 3ds max. The exporter...

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GUI Bug ParentElement

On my project the buttons (BABYLON.GUI.Button.CreateSimpleButton(null, "Fixer cette vue");) do not show the text totally. I am forced to point to any GUI element so that the text of the button is...

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Variable reassign when moving meshes, cameras, lights...

I explain the problem: I record a first camera position in a variable. Then I move the camera to compare in the state the new position of the camera and the variable in the old position. The problem...

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Scroll Viewer not working

Hi, I use the Scroll Viewer element since last week and since yesterday it was having a trouble you can see in its proper sample https://www.babylonjs-playground.com/#13CF95  Thanks

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GUI AddHeader with textBlock

Header text does not start after the checkbox but on it. If we check a box, it comes back to normal. https://www.babylonjs-playground.com/#U9AC0N#70

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General GUI troubles

Hi, Hey in fact there are problems in MANY GUI ELEMENTS, "text box", buttons, etc!!!

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LookAt bug?

Today i download latest version of BJS and LookAt function do not work as should.  Check on stable and latest version: https://www.babylonjs-playground.com/indexStable.html#65MUMZ#21 For latest...

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Rotate Gizmo Snap Distance Bug

Hello, I was using gizmo and set snap distance to Pi/4. What I realized was that on positive direction, gizmo snaps to Pi/4, on negative direction it snaps to Pi/8.  I'm not sure if it is really a bug...

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Bug in 'babylon.gui.js' module...

My Babylon.js scene was working finely yesterday...but today it showing me following errors. I definitely tell that this error is due to babylon.gui.js file. I have imported the scripts in following...

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Low quality rendering in Chrome

Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...

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Unable to export animated character from Blender.

Hi there! I'm trying to export a very simple character from blender 2.79, and it throws me an error. Please see the attached log file below. I will very much appreciate any help!!! robot2_1st_pose.log

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Camera gravity

 made a simple code :  https://www.babylonjs-playground.com/indexStable.html#ILJXTY#6 Why camera gravity is not applied if camera don't move? Press "J", camera gravity will not applied, if you don't...

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babylon.max.js inside release bundle

Hello guys, In our angular 4 application with webpack we are using the NPM package of babylonjs. After I ran the following lines of code ... npm run build-release-bundle-analyze and npm run...

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BoneIKController and bone orientation

In Babylonejs, BoneIKController assumes that all bones are oriented along the x-axis, like the Dude example http://www.babylonjs-playground.com/#1EVNNB#15.  I find that "The bones should be oriented...

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ShadowGenerator usePercentageCloserFiltering breaks Android

https://playground.babylonjs.com/indexStable.html#MK6IZ7#1 Hi there, if you use usePercentageCloserFiltering (Shadowgenerator) it will break Android and only Android (iOS, Safari, Chrome desktop works...

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Error Exporter 6.3.0 with Blender 2.82

Hi everyone, I had updated Blender with the latest version and when I try to export the default scene (camera, cube and point light) I got an error : Thanks!     untitled.log

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Second camera viewport fail to resize on engine.resize()

Hi, I have 2 scenes overlaying one another (the first is a UI using AdvancedDynamicTexture, the second is a 3D content). Both have their own camera (one each), and are rendered like so : this.UIScene...

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Transparency of the ground with water

I noticed this recent problem with the water making some area of the land transparent.  It's about a week ago basically. IF I try the version from 3.2, it does not work anymore. If I remove the soil...

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