Gif Creation
In the documentation there is an example to create a gif animation: https://doc.babylonjs.com/how_to/render_scene_on_a_png var imgNm = 0; scene.render(); scene.registerAfterRender(function(){...
View ArticleOnPointerOverTrigger shifted when canvas is on a
Hi, Hope I'm clear with my explanation: I have a Babylon scene and when it is alone (no other div on the html that has the canvas) the OnPointerOverTrigger works perfectly. However, when I put the...
View ArticleImport .dds in sandbox : wrong render
Hello everyone Babylon sandbox For the moment, I try to get same render in 3ds max and babylon sandbox with pbr material and environment map. If I put a .dds environment in 3ds max. The exporter...
View ArticleGUI Bug ParentElement
On my project the buttons (BABYLON.GUI.Button.CreateSimpleButton(null, "Fixer cette vue");) do not show the text totally. I am forced to point to any GUI element so that the text of the button is...
View ArticleVariable reassign when moving meshes, cameras, lights...
I explain the problem: I record a first camera position in a variable. Then I move the camera to compare in the state the new position of the camera and the variable in the old position. The problem...
View ArticleScroll Viewer not working
Hi, I use the Scroll Viewer element since last week and since yesterday it was having a trouble you can see in its proper sample https://www.babylonjs-playground.com/#13CF95 Thanks
View ArticleGUI AddHeader with textBlock
Header text does not start after the checkbox but on it. If we check a box, it comes back to normal. https://www.babylonjs-playground.com/#U9AC0N#70
View ArticleGeneral GUI troubles
Hi, Hey in fact there are problems in MANY GUI ELEMENTS, "text box", buttons, etc!!!
View ArticleLookAt bug?
Today i download latest version of BJS and LookAt function do not work as should. Check on stable and latest version: https://www.babylonjs-playground.com/indexStable.html#65MUMZ#21 For latest...
View ArticleRotate Gizmo Snap Distance Bug
Hello, I was using gizmo and set snap distance to Pi/4. What I realized was that on positive direction, gizmo snaps to Pi/4, on negative direction it snaps to Pi/8. I'm not sure if it is really a bug...
View ArticleBug in 'babylon.gui.js' module...
My Babylon.js scene was working finely yesterday...but today it showing me following errors. I definitely tell that this error is due to babylon.gui.js file. I have imported the scripts in following...
View ArticleLow quality rendering in Chrome
Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...
View ArticleUnable to export animated character from Blender.
Hi there! I'm trying to export a very simple character from blender 2.79, and it throws me an error. Please see the attached log file below. I will very much appreciate any help!!! robot2_1st_pose.log
View ArticleCamera gravity
made a simple code : https://www.babylonjs-playground.com/indexStable.html#ILJXTY#6 Why camera gravity is not applied if camera don't move? Press "J", camera gravity will not applied, if you don't...
View Articlebabylon.max.js inside release bundle
Hello guys, In our angular 4 application with webpack we are using the NPM package of babylonjs. After I ran the following lines of code ... npm run build-release-bundle-analyze and npm run...
View ArticleBoneIKController and bone orientation
In Babylonejs, BoneIKController assumes that all bones are oriented along the x-axis, like the Dude example http://www.babylonjs-playground.com/#1EVNNB#15. I find that "The bones should be oriented...
View ArticleShadowGenerator usePercentageCloserFiltering breaks Android
https://playground.babylonjs.com/indexStable.html#MK6IZ7#1 Hi there, if you use usePercentageCloserFiltering (Shadowgenerator) it will break Android and only Android (iOS, Safari, Chrome desktop works...
View ArticleError Exporter 6.3.0 with Blender 2.82
Hi everyone, I had updated Blender with the latest version and when I try to export the default scene (camera, cube and point light) I got an error : Thanks! untitled.log
View ArticleSecond camera viewport fail to resize on engine.resize()
Hi, I have 2 scenes overlaying one another (the first is a UI using AdvancedDynamicTexture, the second is a 3D content). Both have their own camera (one each), and are rendered like so : this.UIScene...
View ArticleTransparency of the ground with water
I noticed this recent problem with the water making some area of the land transparent. It's about a week ago basically. IF I try the version from 3.2, it does not work anymore. If I remove the soil...
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