Hi
I just started using the Text2D class - and I find it very useful!
But I found a little problem. If I dispose of a text element and then add another one to the same canvas, the new text is nothing but a black rectangle and I get the following warning in the console:
[.CommandBufferContext.Offscreen-MainThread-0493EE88]RENDER WARNING: there is no texture bound to the unit 0
Here is a small example where the phenomenon occurs: http://www.babylonjs-playground.com/#1WJHS0#0
This is a bug right? Or am I just doing something wrong? Is there a workaround?
Thank you!