BABYLON.SceneLoader.ImportMesh not working on mobile devices with no manifest file. babylon version 2.4
from row 3492, after first load manifest with timestamp failed, it initialize another attempt to load manifest without timestamp, but this call will never trigger the error event, thus noManifestFile is never called.
TEsted on iOS simulator and real iOS device, not working. If I stopped attempt to load the manifest file and call noManifestFile directly, mesh is loaded correctly.