Hi guys,
I'm new to Babylon - decided to switch from three.js as it feels it's getting less and less love from its parents, unfortunately
Here's my issue. I need to animate a pump being assembled, so no bones - just plain keyframes for position/rotation which I'm doing in Blender. The trouble is, all meshes generated by the exporter share each other's animations, and as a result, all positions/rotations are messed up when imported into BJS.
I tried SceneLoader.Load, I tried SceneLoader.Append and then bring in meshes from another .babylon file - all to no avail.
Now, if I start the animations in BJS straight away, all seems fine. But the animation part needs to be user initiated. I've come up with a hack, as you will see in the attached zip, but it looks ugly and there's a jump in the scene.
This is how the scene should look when it starts (correct):
This is what it looks like (incorrect):
I'm including the zip with files, just 2 objects animated to illustrate the issue.
I have a few more questions/suggestions, but let's start with this one
Regards