Problem with TerrainMaterial and shadows
I have an issue with the TerrainMaterial and shadow casting Example: http://www.babylonjs-playground.com/#E6OZX#46 Not sure how to debug or fix this myself The error returned from babylonjs is "Unable...
View ArticleTri planar terrain
This may or may not be a bug, but tri planar terrain causes point lights to have an finite range. Seems to work fine in babylon.js playground.Will upload code tomorrow.
View ArticleBlender exporter V.5 multiple animations issues
Hi guys, I'm new to Babylon - decided to switch from three.js as it feels it's getting less and less love from its parents, unfortunately Here's my issue. I need to animate a pump being assembled, so...
View ArticleText2D Bug
So far I wasn't able to isolate the problem, so I'll try to give as many details as possible, even though most of them will probably be irrelevant to the bug. I have a ScreenSpaceCanvas2D instance...
View Articlev2.4.0 and v2.5-alpha two possible bugs
1.) physics Ok I have some showcase . Just a maze mesh and sphere. I use cannon physics. The ball is not beave as in version 2.4.0-alpha. For me as I tested and check my code is 2.4.0-alpha the most...
View ArticleDepthRenderer not working on Apple devices
Hi guys ! I just spotted what I think is a bug (or rather a compatibility issue). Here is a *very* simple PG : http://www.babylonjs-playground.com/#27DV4V#6 It only prints the depth map on a plane....
View ArticleTranparency bug, or what?
Hello! I have a problem, (or babylon have a problem) with multiply transparency. Look at this example scene in attachment Just look around in this scene. Do you see how behave colored objects at...
View ArticleBlender - Babylon - Three Animated Object
Ok I attach simple blender file which have 3 animated elevators. Each object(Elevator) have its own animation. If I export it into babylon file positions of object is mixed (not currect positons of...
View ArticlePostprocesses breaking layer masks
Hi, developers! I have one problem with using postprocesses on cameras with layer masks. My scene contain two cameras with different layer masks, i push them all in active cameras to blend them. For...
View ArticleglTF loader does not work in Safari.
Hi I tried to load of the glTF model in Babylon.js v2.4.0 https://cx20.github.io/gltf-test/examples/babylonjs/Box/ However, glTF loader does not work in Safari. Maybe, cause is undefined for at...
View ArticleSprite2D scaleX not updated on screen
I'm experiencing a bug that I was not yet able to reproduce in an isolated environment. I'm using bjs 2.5 alpha. During the loading of assets I'm creating a ScreenSpaceCanvas2D for the preloader UI in...
View ArticleText2D x change not displayed on screen
I tried to create a text centering solution. I create a Group2D container for a Text2D - textFieldContainer. Inside the container I create a Text2D (naturally) - textField. Whenever I change the...
View ArticleFrustum plane undefined
Hi everybody, When I use 2.5 beta, on some projects I get a frustumPlanes[p] is undefined error, in this method : The problem doesn't occur in 2.4 final. I think it first occured from commit...
View ArticleParallax demo js error
Hi guys, first post here, babylonjs is pretty awesome ! There is an undefined variable (normalsHeightTexture) in your parallax playground demo : http://babylonjs-playground.com/#10I31V#8. This breaks...
View ArticleMany http://www.babylonjs-playground.com/ examples are now broken
Today I noticed that quite a few of the http://www.babylonjs-playground.com/ examples are crashing with "XXXX is not a Constructor" errors (replace XXXX with the name of something from the babylon...
View ArticleUndesired movement when adding a joint
Hi, I'm very new to BabylonJS, but I need to admit it's a great framework, very polished. And the playground is a delicious toy I'm currently playing with the physics plugin (cannon) and I'm trying to...
View ArticleTypeError: e is undefined
Hello all, I'm trying to programmatically create a cylinder using the following: var cylinder = BABYLON.MeshBuilder.CreateCylinder("wormhole", {diameter: 1, tessellation: 24},...
View ArticleThe updateDistance method of a DistanceJoint does not work with oimo
Hi, I would like to control the distance between two joined objects. With CannonJS, it works, but we are not able to specified pivot points. So I tried with Oimo but there is an exception "Uncaught...
View Articleengine._canRenderToTextureOfType errors
Firefox is reporting an error in engine._canRenderToTextureOfType, here. The message is: Quote Error: WebGL: drawArrays: Drawing to a destination rect smaller than the viewport rect. (This warning...
View ArticleCannonJS Plugin bug (v2.4)
Hi guys, I upgraded to BabylonJS 2.4 and I think I've found a bug on the CannonJS plugin. It's line 32 of babylon.cannonJSPlugin.ts: this.world.step(this._fixedTimeStep, this._useDeltaForWorldStep ?...
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