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Problem with TerrainMaterial and shadows

I have an issue with the TerrainMaterial and shadow casting Example: http://www.babylonjs-playground.com/#E6OZX#46 Not sure how to debug or fix this myself The error returned from babylonjs is "Unable...

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Tri planar terrain

This may or may not be a bug, but tri planar terrain causes point lights to have an finite range. Seems to work fine in babylon.js playground.Will upload code tomorrow. 

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Blender exporter V.5 multiple animations issues

Hi guys,  I'm new to Babylon - decided to switch from three.js as it feels it's getting less and less love from its parents, unfortunately Here's my issue. I need to animate a pump being assembled, so...

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Text2D Bug

So far I wasn't able to isolate the problem, so I'll try to give as many details as possible, even though most of them will probably be irrelevant to the bug.   I have a ScreenSpaceCanvas2D instance...

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v2.4.0 and v2.5-alpha two possible bugs

1.) physics Ok I have some showcase . Just a maze mesh and sphere. I use cannon physics. The ball is not beave as in version 2.4.0-alpha. For me as I tested and check my code is 2.4.0-alpha the most...

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DepthRenderer not working on Apple devices

Hi guys ! I just spotted what I think is a bug (or rather a compatibility issue). Here is a *very* simple PG : http://www.babylonjs-playground.com/#27DV4V#6 It only prints the depth map on a plane....

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Tranparency bug, or what?

Hello! I have a problem, (or babylon have a problem) with multiply transparency. Look at this example scene in attachment Just look around in this scene. Do you see how behave colored objects at...

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Blender - Babylon - Three Animated Object

Ok I attach simple blender file which have 3 animated elevators. Each object(Elevator) have its own animation. If I export it into babylon file positions of object is mixed (not currect positons of...

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Postprocesses breaking layer masks

Hi, developers! I have one problem with using postprocesses on cameras with layer masks.  My scene contain two cameras with different layer masks, i push them all in active cameras to blend them. For...

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glTF loader does not work in Safari.

Hi I tried to load of the glTF model in Babylon.js v2.4.0 https://cx20.github.io/gltf-test/examples/babylonjs/Box/ However, glTF loader does not work in Safari. Maybe, cause is undefined for at...

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Sprite2D scaleX not updated on screen

I'm experiencing a bug that I was not yet able to reproduce in an isolated environment. I'm using bjs 2.5 alpha. During the loading of assets I'm creating a ScreenSpaceCanvas2D for the preloader UI in...

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Text2D x change not displayed on screen

I tried to create a text centering solution.   I create a Group2D container for a Text2D - textFieldContainer. Inside the container I create a Text2D (naturally) - textField. Whenever I change the...

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Frustum plane undefined

Hi everybody, When I use 2.5 beta, on some projects I get a frustumPlanes[p] is undefined  error, in this method : The problem doesn't occur in 2.4 final. I think it first occured from commit...

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Parallax demo js error

Hi guys, first post here, babylonjs is pretty awesome ! There is an undefined variable (normalsHeightTexture) in your parallax playground demo : http://babylonjs-playground.com/#10I31V#8. This breaks...

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Many http://www.babylonjs-playground.com/ examples are now broken

Today I noticed that quite a few of the http://www.babylonjs-playground.com/ examples are crashing with "XXXX is not a Constructor" errors (replace XXXX with the name of something from the babylon...

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Undesired movement when adding a joint

Hi, I'm very new to BabylonJS, but I need to admit it's a great framework, very polished. And the playground is a delicious toy I'm currently playing with the physics plugin (cannon) and I'm trying to...

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TypeError: e is undefined

Hello all, I'm trying to programmatically create a cylinder using the following: var cylinder = BABYLON.MeshBuilder.CreateCylinder("wormhole", {diameter: 1, tessellation: 24},...

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The updateDistance method of a DistanceJoint does not work with oimo

Hi, I would like to control the distance between two joined objects. With CannonJS, it works, but we are not able to specified pivot points. So I tried with Oimo but there is an exception "Uncaught...

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engine._canRenderToTextureOfType errors

Firefox is reporting an error in engine._canRenderToTextureOfType, here.  The message is: Quote Error: WebGL: drawArrays: Drawing to a destination rect smaller than the viewport rect. (This warning...

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CannonJS Plugin bug (v2.4)

Hi guys, I upgraded to BabylonJS 2.4 and I think I've found a bug on the CannonJS plugin. It's line 32 of babylon.cannonJSPlugin.ts: this.world.step(this._fixedTimeStep, this._useDeltaForWorldStep ?...

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